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Horizons Blueprints

At the request of Eric Berube, here are some high-resolution blueprints of the original Horizons pavilion – or as I refer to it, “The lost jewel of Future World East.” Download, print, hang on your wall, and enjoy the splendor of what once was. Bookmark on Delicious Digg this post Recommend on Facebook Tumblr it [...]

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Simulation 14, Upgraded to Unity v3.5

Here’s the latest simulation! Some of the new features include: • Improved exterior landscaping • Addition of Monorail Pink • Improved sound in the queue area (sound is affected by the space that you’re in. Plus travel poster audio! • Improved graphics and “bloom” effects • Moving sidewalk has returned! • Ride vehicles now move [...]

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Simulation, Version 13

After yesterday’s 24 hour “One More Disney Day,” I thought everyone might enjoy an updated simulation to explore while they’re recuperating! Among the changes are railing added to the queue, return of the “travel posters” in the future port, and last but not least… the addition of the orange grove mesa verde scene! Well, at [...]

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Magic Window

This video doesn’t do the effect justice – and it may take you a second or two to actually figure out what’s so remarkable about this footage. But what you’re seeing represents the fruit of some very complicated programming. I won’t bore you with the details of how it works, but the illusion that you’re [...]

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Simulation Machine (Proof of Concept)

So, along with creating the online simulation that can be found at HorizonsResurrected.com, I also have the goal of creating an immersive horizons “simulation machine.” The first step is creating an at home “mini imax” screen to create a 180 field of view. I’m doing so using a quarter hemisphere security mirror and a standard [...]

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Simulation Version 12

Merry Christmas! Over the holiday I was able to make a little more progress. Here’s a rundown of the changes: • Landscaping has returned • Main sign now properly says “Horizons Resurrected” where up until now it has been blank. • Added all the front glass and reflections • Added new props like the secondary [...]

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Simulation Version 11

Well, I finally completed the laborious task of marrying the interior models with the exterior environment. When I first started the project, I started modeling the exterior with no blueprints – instead using photo reference as my guide. Unfortunately, that lack of precision meant that when I tried to actually start building the interior using [...]

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Scene 10: The Future From The 50s

Here’s some screen captures of the new scene I’ve been working on: The future from the 50s. These blacklit scenes are especially challenging because you can’t actually see how the scene is constructed – only the ‘glowing’ areas – But I’m making steady progress. Bookmark on Delicious Digg this post Recommend on Facebook Tumblr it [...]

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Simulation Version 10

You may be asking yourself, what about simulation version 9? Well, it quietly went posted last week, but I knew I’d be posting a significant update soon, so I thought I’d wait until Version 10 to create an official blog post. I think you guys are going to really like this latest update for a [...]

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The Grand Olde Man Himself

Lately I’ve been cooking up the Jules Verne scene and thought I’d share a render of where I am. Also, while working on this I’ve noticed some interesting things I thought you guys would appreciate. The scene was obviously based on the original wood-cut illustrations for “From The Earth To The Moon,” and all the [...]





© 2011 Christopher Wallace. This website is not affiliated in any way with any Disney company.