Horizons Resurrected IS alive!

It’s just slow going lately – lots going on in my life. But progress IS being made! Here’s a render of the latest work I’ve done on Sea Castle. More to come later… Bookmark on Delicious Digg this post Recommend on Facebook Tumblr it Tweet about it

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Simulation Version 16

Simulation Version 16 This version includes some new scenes and enhancements (sea castle, easy living, loading/queue area) but doesn’t yet include some scenes that were featured in the previous version. The reason being is that the simulation has been completely rebuilt from scratch to improve both the overall graphics quality, and the average performance on […]

Communicore Weekly: In The Hot Seat

During the recent Epcot 30th event, I had the pleasure of sitting down with Jeff Heimbuch and George Taylor to participate in their excellent “Communicore Weekly” podcast. Check it out! Bookmark on Delicious Digg this post Recommend on Facebook Tumblr it Tweet about it

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Simulation Version 15

What an amazing event! EPCOT turned 30, and I was able to share my Horizons simulation with hundreds of people over the course of four days. I’ll post more about the event itself later, but I promised that I’d post the latest version as soon as I possibly could after the anniversary event, and here […]

E30 Event Update

With less than three weeks until EPCOT turns “the Big Three O,” the Horizons Resurrected demonstration event is quickly approaching! As the final preparations are being made, I wanted to update everyone on the developments since the event was announced, and to provide some helpful information about the event itself. FAQ What event? To celebrate […]


Ultra Wide FOV for Simulation Experience: More complicated than you’d think

For those of you who are avid gamers, photographers, or 3D modelers/animators, a camera’s Field of View is nothing out of the ordinary or particularly complicated. After all, in Unity each camera has a handy-dandy “Field of View” slider that allows you to adjust that very property. So, when I set out to create an […]


In case you’re interested in the more technical side of things

In creating the wraparound screen experience, I’m utilizing a 2.2 meter tall, 3 meter wide curved screen. Now, to create such a large projected screen, a few hurdles have to be overcome: 1) Using one projector on the entire screen is simply too low resolution – too few pixels stretched over too large of a […]

Epcot’s 30th Anniversary Celebration

As many of you already know, Epcot will be turning 30 on October 2nd of this year. The good people at D23 are planning a grande celebration for the event, and I will most certainly be in attendance! Also, to celebrate in my own way, I will be bringing my 3D simulation machine to showcase […]


Horizons Blueprints

At the request of Eric Berube, here are some high-resolution blueprints of the original Horizons pavilion – or as I refer to it, “The lost jewel of Future World East.” Download, print, hang on your wall, and enjoy the splendor of what once was. Bookmark on Delicious Digg this post Recommend on Facebook Tumblr it […]

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Simulation 14, Upgraded to Unity v3.5

Here’s the latest simulation! Some of the new features include: • Improved exterior landscaping • Addition of Monorail Pink • Improved sound in the queue area (sound is affected by the space that you’re in. Plus travel poster audio! • Improved graphics and “bloom” effects • Moving sidewalk has returned! • Ride vehicles now move […]

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