







Simulation Version 8
A new version of the ride simulation has been posted that has the actual interior architecture much more fleshed out (as opposed to just a giant empty shell) – all generated from the actual blueprints. I’ve got some kinks to work out in the ride track, so for the time being you’ll just have to [...]
This might be a little crazy….
…but all of these are readily available technologies, so it’s definitely doable. Just imagine these things combined with one another: 3D video card and glasses: Wii remote and IR blaster mounted on the glasses for head tracking (so that the perspective changes depending on where you’re looking): Curved rear-projection hemisphere (mini-imax screen): And of course, [...]





