fov

Ultra Wide FOV for Simulation Experience: More complicated than you’d think

For those of you who are avid gamers, photographers, or 3D modelers/animators, a camera’s Field of View is nothing out of the ordinary or particularly complicated. After all, in Unity each camera has a handy-dandy “Field of View” slider that allows you to adjust that very property. So, when I set out to create an [...]

sli-rig1

In case you’re interested in the more technical side of things

In creating the wraparound screen experience, I’m utilizing a 2.2 meter tall, 3 meter wide curved screen. Now, to create such a large projected screen, a few hurdles have to be overcome: 1) Using one projector on the entire screen is simply too low resolution – too few pixels stretched over too large of a [...]





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