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<channel>
	<title>Horizons: Resurrected</title>
	<atom:link href="http://horizonsresurrected.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://horizonsresurrected.com</link>
	<description>Rebuilding EPCOT Center&#039;s Lost Wonder</description>
	<lastBuildDate>Fri, 18 May 2012 22:08:49 +0000</lastBuildDate>
	<language>en</language>
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		<title>Horizons Blueprints</title>
		<link>http://horizonsresurrected.com/2012/05/18/horizons-blueprints/</link>
		<comments>http://horizonsresurrected.com/2012/05/18/horizons-blueprints/#comments</comments>
		<pubDate>Fri, 18 May 2012 22:08:49 +0000</pubDate>
		<dc:creator>Chris Wallace</dc:creator>
				<category><![CDATA[Blueprints]]></category>

		<guid isPermaLink="false">http://horizonsresurrected.com/?p=1461</guid>
		<description><![CDATA[At the request of Eric Berube, here are some high-resolution blueprints of the original Horizons pavilion &#8211; or as I refer to it, &#8220;The lost jewel of Future World East.&#8221; Download, print, hang on your wall, and enjoy the splendor of what once was.]]></description>
			<content:encoded><![CDATA[<p>At the request of <a href="https://twitter.com/#!/EricBerube1">Eric Berube</a>, here are some high-resolution blueprints of the original Horizons pavilion &#8211; or as I refer to it, <i>&#8220;The lost jewel of Future World East.&#8221;</i> Download, print, hang on your wall, and enjoy the splendor of what once was.</p>
<p><a href="http://horizonsresurrected.com/wp-content/uploads/2012/05/D-16-21.tif"><img src="http://horizonsresurrected.com/wp-content/uploads/2012/05/D-16-21.tif" alt="" title="D-16-21" class="aligncenter size-full wp-image-1466" /></a></p>
<p><a href="http://horizonsresurrected.com/wp-content/uploads/2012/05/A-200-Site_Plan.jpg"><img src="http://horizonsresurrected.com/wp-content/uploads/2012/05/A-200-Site_Plan-1024x788.jpg" alt="" title="A-200-Site_Plan" width="1024" height="788" class="aligncenter size-large wp-image-1465" /></a></p>
<p><a href="http://horizonsresurrected.com/wp-content/uploads/2012/05/A-310-Longitudinal_and_Transverse_Building_Sections.jpg"><img src="http://horizonsresurrected.com/wp-content/uploads/2012/05/A-310-Longitudinal_and_Transverse_Building_Sections-1024x777.jpg" alt="" title="A-310-Longitudinal_and_Transverse_Building_Sections" width="1024" height="777" class="aligncenter size-large wp-image-1464" /></a></p>
<p><a href="http://horizonsresurrected.com/wp-content/uploads/2012/05/A-301-Exterior_Elevations_East_and_South.tif"><img src="http://horizonsresurrected.com/wp-content/uploads/2012/05/A-301-Exterior_Elevations_East_and_South.tif" alt="" title="A-301-Exterior_Elevations_East_and_South" class="aligncenter size-full wp-image-1463" /></a></p>
<p><a href="http://horizonsresurrected.com/wp-content/uploads/2012/05/A-300-Exterior_Elevations_West_and_North.tif"><img src="http://horizonsresurrected.com/wp-content/uploads/2012/05/A-300-Exterior_Elevations_West_and_North.tif" alt="" title="A-300-Exterior_Elevations_West_and_North" class="aligncenter size-full wp-image-1462" /></a></p>
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			<wfw:commentRss>http://horizonsresurrected.com/2012/05/18/horizons-blueprints/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Simulation 14, Upgraded to Unity v3.5</title>
		<link>http://horizonsresurrected.com/2012/05/07/simulation-14-upgraded-to-unity-v3-5/</link>
		<comments>http://horizonsresurrected.com/2012/05/07/simulation-14-upgraded-to-unity-v3-5/#comments</comments>
		<pubDate>Mon, 07 May 2012 22:07:09 +0000</pubDate>
		<dc:creator>Chris Wallace</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Status Updates]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Monorail]]></category>
		<category><![CDATA[Unity 3.5]]></category>

		<guid isPermaLink="false">http://horizonsresurrected.com/?p=1456</guid>
		<description><![CDATA[Here&#8217;s the latest simulation! Some of the new features include: • Improved exterior landscaping • Addition of Monorail Pink • Improved sound in the queue area (sound is affected by the space that you&#8217;re in. Plus travel poster audio! • Improved graphics and &#8220;bloom&#8221; effects • Moving sidewalk has returned! • Ride vehicles now move [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://horizonsresurrected.com/unity/Horizons14/horizons.html"><img src="http://horizonsresurrected.com/wp-content/uploads/2012/05/Screen-Shot-2012-05-07-at-5.59.19-PM-1024x687.png" alt="" title="Screen Shot 2012-05-07 at 5.59.19 PM" width="1024" height="687" class="aligncenter size-large wp-image-1458" /></a></p>
<p>Here&#8217;s the latest simulation! Some of the new features include:</p>
<p>• Improved exterior landscaping<br />
• Addition of Monorail Pink<br />
• Improved sound in the queue area (sound is affected by the space that you&#8217;re in. Plus travel poster audio!<br />
• Improved graphics and &#8220;bloom&#8221; effects<br />
• Moving sidewalk has returned!<br />
• Ride vehicles now move &#8220;smoothly&#8221; and don&#8217;t create the &#8220;jerky&#8221; effect you may or may not have noticed in earlier versions.<br />
• Flashlight! Press &#8220;F&#8221; to turn on or off your handy-dandy flashlight to go exploring those dark back hallways!</p>
<p><a href="http://horizonsresurrected.com/unity/Horizons14/horizons.html">Check it out</a>, and as always, comments suggestions and feedback are welcomed and encouraged.</p>
]]></content:encoded>
			<wfw:commentRss>http://horizonsresurrected.com/2012/05/07/simulation-14-upgraded-to-unity-v3-5/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
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		<item>
		<title>Simulation, Version 13</title>
		<link>http://horizonsresurrected.com/2012/03/01/simulation-version-13/</link>
		<comments>http://horizonsresurrected.com/2012/03/01/simulation-version-13/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 17:02:00 +0000</pubDate>
		<dc:creator>Chris Wallace</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[mesa verde]]></category>
		<category><![CDATA[orange grove]]></category>

		<guid isPermaLink="false">http://horizonsresurrected.com/?p=1444</guid>
		<description><![CDATA[After yesterday&#8217;s 24 hour &#8220;One More Disney Day,&#8221; I thought everyone might enjoy an updated simulation to explore while they&#8217;re recuperating! Among the changes are railing added to the queue, return of the &#8220;travel posters&#8221; in the future port, and last but not least&#8230; the addition of the orange grove mesa verde scene! Well, at [...]]]></description>
			<content:encoded><![CDATA[<link rel="image_src" href="http://horizonsresurrected.com/wp-content/uploads/2012/03/mesa_verde-1024x582.png" />
<a href="http://horizonsresurrected.com/unity/Horizons13/horizons.html"><img src="http://horizonsresurrected.com/wp-content/uploads/2012/03/mesa_verde-1024x582.png" alt="" title="Mesa Verde" width="1024" height="582" class="aligncenter size-large wp-image-1447" /></a><br />
After yesterday&#8217;s 24 hour &#8220;One More Disney Day,&#8221; I thought everyone might enjoy an <a href="http://horizonsresurrected.com/unity/Horizons13/horizons.html">updated simulation</a> to explore while they&#8217;re recuperating! Among the changes are railing added to the queue, return of the &#8220;travel posters&#8221; in the future port, and last but not least&#8230; the addition of the orange grove mesa verde scene! Well, at least a preliminary version of it. It obviously has a ways to go, but things are definitely moving forward. Hope you enjoy it!</p>
]]></content:encoded>
			<wfw:commentRss>http://horizonsresurrected.com/2012/03/01/simulation-version-13/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
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		<item>
		<title>Magic Window</title>
		<link>http://horizonsresurrected.com/2012/02/12/magic-window/</link>
		<comments>http://horizonsresurrected.com/2012/02/12/magic-window/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 00:55:51 +0000</pubDate>
		<dc:creator>Chris Wallace</dc:creator>
				<category><![CDATA[Status Updates]]></category>

		<guid isPermaLink="false">http://horizonsresurrected.com/?p=1440</guid>
		<description><![CDATA[This video doesn&#8217;t do the effect justice &#8211; and it may take you a second or two to actually figure out what&#8217;s so remarkable about this footage. But what you&#8217;re seeing represents the fruit of some very complicated programming. I won&#8217;t bore you with the details of how it works, but the illusion that you&#8217;re [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/36665729?portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p>This video doesn&#8217;t do the effect justice &#8211; and it may take you a second or two to actually figure out what&#8217;s so remarkable about this footage. But what you&#8217;re seeing represents the fruit of some very complicated programming. I won&#8217;t bore you with the details of how it works, but the illusion that you&#8217;re &#8220;looking through a window&#8221; is extremely convincing &#8211; especially in stereoscopic 3d!</p>
]]></content:encoded>
			<wfw:commentRss>http://horizonsresurrected.com/2012/02/12/magic-window/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Simulation Machine (Proof of Concept)</title>
		<link>http://horizonsresurrected.com/2012/01/14/simulation-machine-proof-of-concept/</link>
		<comments>http://horizonsresurrected.com/2012/01/14/simulation-machine-proof-of-concept/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 09:00:39 +0000</pubDate>
		<dc:creator>Chris Wallace</dc:creator>
				<category><![CDATA[Status Updates]]></category>

		<guid isPermaLink="false">http://horizonsresurrected.com/?p=1424</guid>
		<description><![CDATA[So, along with creating the online simulation that can be found at HorizonsResurrected.com, I also have the goal of creating an immersive horizons &#8220;simulation machine.&#8221; The first step is creating an at home &#8220;mini imax&#8221; screen to create a 180 field of view. I&#8217;m doing so using a quarter hemisphere security mirror and a standard [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/35047712?portrait=0" width="640" height="360" frameborder="0"></iframe></p>
<p>So, along with creating the online simulation that can be found at HorizonsResurrected.com, I also have the goal of creating an immersive horizons &#8220;simulation machine.&#8221; The first step is creating an at home &#8220;mini imax&#8221; screen to create a 180 field of view. I&#8217;m doing so using a quarter hemisphere security mirror and a standard projector. My make-shift &#8220;dome screen&#8221; is temporary &#8211; I&#8217;m using a sheet with an industrial fan blowing on it to create the curved shape (like a sail). But my plan is to create a rigid half-hemisphere dome as the screen. But as the title says, it&#8217;s just a proof of concept.</p>
<p><a href="http://www.flickr.com/photos/73660215@N02/6697417601/" title="Horizons VR Simulator - early POC (with lights on) by ChrisBWallace, on Flickr"><img align="left" src="http://farm8.staticflickr.com/7023/6697417601_d46779373e_m.jpg" width="240" height="240" alt="Horizons VR Simulator - early POC (with lights on)"></a><a href="http://www.flickr.com/photos/73660215@N02/6697428971/" title="Horizons VR simulator. The &quot;IMAX&quot; experience is created with a 180 degree Field of View projected on to a half-hemisphere security mirror, which then transfers the image to the domed screen in front of you. by ChrisBWallace, on Flickr"><img src="http://farm8.staticflickr.com/7160/6697428971_f60674f3cd_m.jpg" width="240" height="240" alt="Horizons VR simulator. The &quot;IMAX&quot; experience is created with a 180 degree Field of View projected on to a half-hemisphere security mirror, which then transfers the image to the domed screen in front of you."></a></p>
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			<wfw:commentRss>http://horizonsresurrected.com/2012/01/14/simulation-machine-proof-of-concept/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<item>
		<title>Simulation Version 12</title>
		<link>http://horizonsresurrected.com/2011/12/26/simulation-version-12/</link>
		<comments>http://horizonsresurrected.com/2011/12/26/simulation-version-12/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 18:14:45 +0000</pubDate>
		<dc:creator>Chris Wallace</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://horizonsresurrected.com/?p=1428</guid>
		<description><![CDATA[Merry Christmas! Over the holiday I was able to make a little more progress. Here&#8217;s a rundown of the changes: • Landscaping has returned • Main sign now properly says &#8220;Horizons Resurrected&#8221; where up until now it has been blank. • Added all the front glass and reflections • Added new props like the secondary [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://horizonsresurrected.com/unity/Horizons12/horizons.html"><img src="http://horizonsresurrected.com/wp-content/uploads/2011/12/ss-1024x527.jpg" alt="" title="ss" width="1024" height="527" class="aligncenter size-large wp-image-1429" /></a></p>
<p>Merry Christmas! Over the holiday I was able to make a little more progress. Here&#8217;s a rundown of the changes:</p>
<p>• Landscaping has returned<br />
• Main sign now properly says &#8220;Horizons Resurrected&#8221; where up until now it has been blank.<br />
• Added all the front glass and reflections<br />
• Added new props like the secondary sign near the entrance, a trashcan near the entrance, and the &#8220;box light&#8221; near the loading area.<br />
• Many of the &#8220;backstage&#8221; areas are now lit up for easier navigation<br />
• The VIP lounge is now accessible from the right side of the building (this area is going to be difficult to faithfully recreate, due to the lack of reference photos)<br />
• The exit/post show area now features &#8220;The Prologue and The Promise&#8221; mural that once (briefly) stood there. Again, this is going to be a tough area to recreate faithfully because I have yet to find even one photo of the original post show.<br />
• The simulation now runs full screen, and with anti-aliasing. It should run relatively smoothly &#8211; but please let me know if anyone&#8217;s having issues with performance.</p>
<p>Enjoy!</p>
<p><a href="http://horizonsresurrected.com/unity/Horizons12/horizons.html">Click here or the photo above to load the simulation</a></p>
]]></content:encoded>
			<wfw:commentRss>http://horizonsresurrected.com/2011/12/26/simulation-version-12/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<item>
		<title>Simulation Version 11</title>
		<link>http://horizonsresurrected.com/2011/12/19/simulation-version-11/</link>
		<comments>http://horizonsresurrected.com/2011/12/19/simulation-version-11/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 17:48:36 +0000</pubDate>
		<dc:creator>Chris Wallace</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Status Updates]]></category>
		<category><![CDATA[Exterior]]></category>
		<category><![CDATA[Interior]]></category>
		<category><![CDATA[Marriage]]></category>
		<category><![CDATA[Modeling]]></category>

		<guid isPermaLink="false">http://horizonsresurrected.com/?p=1421</guid>
		<description><![CDATA[Well, I finally completed the laborious task of marrying the interior models with the exterior environment. When I first started the project, I started modeling the exterior with no blueprints &#8211; instead using photo reference as my guide. Unfortunately, that lack of precision meant that when I tried to actually start building the interior using [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://horizonsresurrected.com/unity/Horizons11/horizons.html"><img src="http://horizonsresurrected.com/wp-content/uploads/2011/11/Screen-Shot-2011-12-19-at-12.40.09-PM.png" alt="" title="Screen Shot 2011-12-19 at 12.40.09 PM" width="993" height="496" class="aligncenter size-full wp-image-1422" /></a><br />
Well, I finally completed the laborious task of marrying the interior models with the exterior environment. When I first started the project, I started modeling the exterior with no blueprints &#8211; instead using photo reference as my guide. Unfortunately, that lack of precision meant that when I tried to actually start building the interior using the blueprints, it didn&#8217;t exactly fit inside my early exterior shell. Much to my frustration, I actually had to start over on the exterior, being as precise as possible.</p>
<p>But now I&#8217;ve completed enough of that process to share with everyone &#8211; entrances and exits line up, but almost more importantly, there&#8217;s no more of the jarring and disjointed experience when walking through the front doors. Plus, you can see the epcot ball from the lobby &#8211; how cool is that?</p>
<p><a href="http://horizonsresurrected.com/unity/Horizons11/horizons.html">Click the photo to load the simulation, or click here.</a></p>
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			<wfw:commentRss>http://horizonsresurrected.com/2011/12/19/simulation-version-11/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<title>Scene 10: The Future From The 50s</title>
		<link>http://horizonsresurrected.com/2011/11/30/scene-10-the-future-from-the-50s/</link>
		<comments>http://horizonsresurrected.com/2011/11/30/scene-10-the-future-from-the-50s/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 01:37:31 +0000</pubDate>
		<dc:creator>Chris Wallace</dc:creator>
				<category><![CDATA[Renders]]></category>
		<category><![CDATA[Status Updates]]></category>
		<category><![CDATA[Scene 10]]></category>
		<category><![CDATA[The Future From The 50s]]></category>

		<guid isPermaLink="false">http://horizonsresurrected.com/?p=1416</guid>
		<description><![CDATA[Here&#8217;s some screen captures of the new scene I&#8217;ve been working on: The future from the 50s. These blacklit scenes are especially challenging because you can&#8217;t actually see how the scene is constructed &#8211; only the &#8216;glowing&#8217; areas &#8211; But I&#8217;m making steady progress.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s some screen captures of the new scene I&#8217;ve been working on: The future from the 50s. These blacklit scenes are especially challenging because you can&#8217;t actually see how the scene is constructed &#8211; only the &#8216;glowing&#8217; areas &#8211; But I&#8217;m making steady progress.</p>
<p><a href="http://horizonsresurrected.com/wp-content/uploads/2011/11/Screen-Shot-2011-11-30-at-8.28.41-PM.png"><img src="http://horizonsresurrected.com/wp-content/uploads/2011/11/Screen-Shot-2011-11-30-at-8.28.41-PM-1024x640.png" alt="" title="Screen Shot 2011-11-30 at 8.28.41 PM" width="1024" height="640" class="aligncenter size-large wp-image-1417" /></a></p>
<p><a href="http://horizonsresurrected.com/wp-content/uploads/2011/11/Screen-Shot-2011-11-30-at-8.28.29-PM.png"><img src="http://horizonsresurrected.com/wp-content/uploads/2011/11/Screen-Shot-2011-11-30-at-8.28.29-PM-1024x640.png" alt="" title="Screen Shot 2011-11-30 at 8.28.29 PM" width="1024" height="640" class="aligncenter size-large wp-image-1418" /></a></p>
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		<slash:comments>1</slash:comments>
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		<title>Simulation Version 10</title>
		<link>http://horizonsresurrected.com/2011/09/16/simulation-version-10/</link>
		<comments>http://horizonsresurrected.com/2011/09/16/simulation-version-10/#comments</comments>
		<pubDate>Sat, 17 Sep 2011 03:56:49 +0000</pubDate>
		<dc:creator>Chris Wallace</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://horizonsresurrected.com/?p=1406</guid>
		<description><![CDATA[You may be asking yourself, what about simulation version 9? Well, it quietly went posted last week, but I knew I&#8217;d be posting a significant update soon, so I thought I&#8217;d wait until Version 10 to create an official blog post. I think you guys are going to really like this latest update for a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://horizonsresurrected.com/unity/Horizons10/horizons.html"><img src="http://horizonsresurrected.com/wp-content/uploads/2011/09/simulationss-1024x557.jpg" alt="" title="simulationss" width="1024" height="557" class="aligncenter size-large wp-image-1407" /></a></p>
<p>You may be asking yourself, what about simulation version 9? Well, it quietly went posted last week, but I knew I&#8217;d be posting a significant update soon, so I thought I&#8217;d wait until Version 10 to create an official blog post. I think you guys are going to really like this latest update for a few reasons&#8230;</p>
<p>First off, the new Jules Verne scene has been added. Yes, the interior of the bullet is only a projection for the time being, but it still really gives you a feel for the scene.</p>
<p>Next, the ride vehicles are back! After MUCH trial and tribulation, I now have a track and ride path that precisely matches the original. With one exception: the choose your tomorrow ending. I&#8217;m still researching this, but as you&#8217;ll see, the cars drift &#8216;under the floor.&#8217; And I&#8217;m pretty sure that&#8217;s not a good thing. I&#8217;m going to scour my blueprints to see if I missed anything (perhaps the floor is lower here than I thought?) but until I figure it out, you&#8217;ll have to pick up the car once it &#8216;rises&#8217; out of the floor once more.</p>
<p>Another major addition: Ride narration! What&#8217;s more, it precisely matches the speed of the vehicle, so what you&#8217;re hearing matches exactly with what you&#8217;re seeing. You can even jump out of one car and into another &#8211; each vehicle&#8217;s audio is in sync! Try hopping out, roaming some of the maze-like hallways, then pick up another vehicle in another area. Pretty cool huh?</p>
<p>Oh, and don&#8217;t worry about the vehicle&#8217;s front doors remaining closed &#8211; you can walk right through them, at least for now.</p>
<p>As always, comments, questions, and any sort of feedback are welcome. Hope you enjoy this as much as I do!</p>
<p><a href="http://horizonsresurrected.com/unity/Horizons10/horizons.html">Launch Simulation Version 10</a></p>
<p><strong>UPDATE</strong><br />
Some folks have expressed confusion on how exactly to navigate around, so here are the instructions for moving around effectively for all you non-gamers out there. <img src='http://horizonsresurrected.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Look Around: Mouse Movement<br />
Walk Forward: W<br />
Walk Backwards: S<br />
Sidestep Left: A<br />
Sidestep Right: D<br />
Jump: Spacebar</p>
<p>When loading the vehicle, you may need to jump in unless you approach is straight on. I&#8217;ll fix this in later versions.</p>
<p>Let me know if anyone still has issues experiencing this!</p>
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		<slash:comments>22</slash:comments>
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		<item>
		<title>The Grand Olde Man Himself</title>
		<link>http://horizonsresurrected.com/2011/09/03/the-grand-olde-man-himself/</link>
		<comments>http://horizonsresurrected.com/2011/09/03/the-grand-olde-man-himself/#comments</comments>
		<pubDate>Sat, 03 Sep 2011 21:50:13 +0000</pubDate>
		<dc:creator>Chris Wallace</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://horizonsresurrected.com/?p=1394</guid>
		<description><![CDATA[Lately I&#8217;ve been cooking up the Jules Verne scene and thought I&#8217;d share a render of where I am. Also, while working on this I&#8217;ve noticed some interesting things I thought you guys would appreciate. The scene was obviously based on the original wood-cut illustrations for &#8220;From The Earth To The Moon,&#8221; and all the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://horizonsresurrected.com/wp-content/uploads/2011/07/jules_verne1.jpg"><img src="http://horizonsresurrected.com/wp-content/uploads/2011/07/jules_verne1.jpg" alt="" title="jules_verne1" width="1000" height="641" class="aligncenter size-full wp-image-1393" /></a><br />
Lately I&#8217;ve been cooking up the Jules Verne scene and thought I&#8217;d share a render of where I am. Also, while working on this I&#8217;ve noticed some interesting things I thought you guys would appreciate.</p>
<p>The scene was obviously based on the original wood-cut illustrations for &#8220;From The Earth To The Moon,&#8221; and all the main elements of the bullet-rocket&#8217;s interior are represented.<br />
<a href="http://horizonsresurrected.com/wp-content/uploads/2011/09/Verne_interior.jpg"><img src="http://horizonsresurrected.com/wp-content/uploads/2011/09/Verne_interior-212x300.jpg" alt="" title="Verne_interior" width="212" height="300" class="alignleft size-medium wp-image-1395" /></a><br />
There is however two noticeable differences from the original illustration compared with the set in Horizons. The most obvious is the illustration&#8217;s lack of a chicken. Was the chicken added simply to add a touch of humor and whimsy, or is it a reference to something I haven&#8217;t been able to place? I&#8217;m not sure. </p>
<p><a href="http://horizonsresurrected.com/wp-content/uploads/2011/09/juleshead.jpg"><img src="http://horizonsresurrected.com/wp-content/uploads/2011/09/juleshead.jpg" alt="" title="juleshead" width="255" height="337" class="alignright size-full wp-image-1397" /></a><br />
The second variation however is more subtle. Notice the silhouette of the interior compartment &#8211; the original illustration is as you&#8217;d expect, given the shape of the exterior. However, the Horizons set creates a more organic shape. Perhaps I&#8217;m reading in to this, but to me it looks like Uncles Jules is floating around in his own head &#8211; giving us the subtle cue that his trip was one of imagination!</p>
<p>Also, another interesting note is that the &#8220;man in the moon&#8221; appears to be heavily influence by (if not an outright copy of) a french illustration from the victorian period that isn&#8217;t directly associated with Verne.</p>
<p><a href="http://horizonsresurrected.com/wp-content/uploads/2011/09/moon-graphicsfairy004.jpg"><img src="http://horizonsresurrected.com/wp-content/uploads/2011/09/moon-graphicsfairy004-1024x710.jpg" alt="" title="moon-graphicsfairy004" width="1024" height="710" class="aligncenter size-large wp-image-1400" /></a></p>
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